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вернуться в форумhelp, WA 44 Послано zerumi 22 июл 2024 22:45 I'm the first one, who stuck on this test, my program written in Kotlin (probably, same rules applies to Java). I don't understand, what is "maximum precision"? Should I use double, float or maybe bigdecimal? My program calculates side lengths, area of the triangle (via sides), angles (via sides and acos), and result point C_2. Any help is really welcome! import kotlin.math.* class Point(val x: Int, val y: Int) { constructor(raw: String) : this(raw.split(' ')[0].toInt(), raw.split(' ')[1].toInt()) override fun toString(): String = "$x $y" } class Vector(p1: Point, p2: Point) { private val x = p1.x - p2.x private val y = p1.y - p2.y fun length(): Double = sqrt((x*x + y*y).toDouble()) } fun angle(v1: Vector, v2: Vector, v3: Vector): Double = acos( (v1.length().pow(2) + v2.length().pow(2) - v3.length().pow(2)) / (2 * v1.length() * v2.length()) ) fun triangleSquare(v1: Vector, v2: Vector, v3: Vector): Double { val halvedSideSum = (v1.length() + v2.length() + v3.length()) / 2.0 return sqrt( halvedSideSum * (halvedSideSum - v1.length()) * (halvedSideSum - v2.length()) * (halvedSideSum - v3.length()) ) } fun Double.fuzzyEquals(other: Double): Boolean = (abs(this - other) < 1e-10) fun Double.fuzzyEqualsLow(other: Double): Boolean = (abs(this - other) < 1e-4) fun main() { // input val pointA = Point(readln()) val pointB = Point(readln()) val pointC = Point(readln()) // solution val fixedPointA = Point(0, 0) val fixedPointB = Point(pointB.x - pointA.x, pointB.y - pointA.y) val fixedPointC = Point(pointC.x - pointA.x, pointC.y - pointA.y) val sideAB = Vector(fixedPointA, fixedPointB) val sideBC = Vector(fixedPointB, fixedPointC) val sideAC = Vector(fixedPointA, fixedPointC) val angleBAC = angle(sideAB, sideAC, sideBC) val angleACB = angle(sideAC, sideBC, sideAB) val angleCBA = angle(sideBC, sideAB, sideAC) // find h val h = 2.0 / sideAC.length() * triangleSquare(sideAB, sideBC, sideAC) // tan ACB = h / x val x = h / tan(angleACB) val subtractVectorLength = 2.0 * x val ratio = (sideAC.length() - subtractVectorLength) / sideAC.length() if (ratio <= 0.0 || ratio.fuzzyEquals(0.0) || ratio.fuzzyEqualsLow(1.0)) println("YES") else { println("NO") println(fixedPointA) println(fixedPointB) println( "%.20f".format(fixedPointC.x * ratio) + " ${"%.20f".format(fixedPointC.y * ratio)}") } } Edited by author 22.07.2024 22:53 |
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