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вернуться в форумWhy WA1? I always have WA1? Give me some tests My code is here: ====================================== #include <iostream> #include <math.h> using namespace std; void Attack(int &, int &, int &, int &); void Guard(int &, int &); void Defense(int &); void Patrol(int &, int &); void OffensiveStrike(int &, int &); void RetreatStrike(int &, int &); void LEFT(int &); void RIGHT(int &); void FRONT(int &); void BACKWARD(int &); void FIRE(int &); void STOP(); int X,P; int M,MP,MA; int main() { cin >> X >> P;
char model; cin >> model;
cin >> M >> MP >> MA;
if ('A'==model) { int N,NP; cin >> N >> NP; Attack(N,NP,M,MP); } else if ('G'==model) Guard(M,MA); else if ('D'==model) Defense(M); else if ('P'==model) { int A; cin >> A; Patrol(M,A); }
} void Attack(int &N, int &NP, int &M, int &MP) { if (N*NP>M*MP*3) OffensiveStrike(M,MA); else RetreatStrike(M,MA); } void Guard(int &M, int &MA) { if (0==M) STOP; else if (MA>=5) LEFT(X); else if (MA<=-5) RIGHT(P); else FIRE(P); } void Defense(int &M) { if (M*20>=P) RetreatStrike(M,MA); else Guard(M,MA); } void Patrol(int &M, int &A) { if (M>0) Defense(M); else if (abs(A)<=20 || 180-abs(A)<=20) { if (abs(A)<=20) FRONT(X); else BACKWARD(X); } else if ((A>=90 && A<160) || (A>=-90 && A<-20)) RIGHT(X); else LEFT(X);
}
void OffensiveStrike(int &M, int &MA) { if (abs(MA)>=10 || 0==M) FRONT(X); else FIRE(P); } void RetreatStrike(int &M, int &MA) { if (abs(MA)>=5 || 0==M) BACKWARD(X); else FIRE(P); } void LEFT(int &X) { if (X>100) cout << "LEFT 100"; else cout << "LEFT " << X; } void RIGHT(int &X) { if (X>100) cout << "RIGHT 100"; else cout << "RIGHT " << X; } void FRONT(int &X) { if (X>100) cout << "FRONT 100"; else cout << "FRONT " << X; } void BACKWARD(int &X) { if (X>100) cout << "BACKWARD 100"; else cout << "BACKWARD " << X; } void FIRE(int &P) { if (P>20) cout << "FIRE 20"; else cout << "FIRE " << P; } void STOP() { cout << "STOP"; } |
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