Why WA #3? It seems so simple. program ural1317; const maxn=10; zero=1e-6; var x,y:array[1..maxn+1]of real; n,k,i,ans:longint; h,d,a,b,u,v:real; function cross(xa,ya,xb,yb,xc,yc:real):real; var x1,y1,x2,y2:real; begin x1:=xb-xa;y1:=yb-ya; x2:=xc-xa;y2:=yc-ya; cross:=x1*y2-x2*y1; end; function dist(xa,ya,xb,yb:real):real; begin dist:=sqrt(sqr(xa-xb)+sqr(ya-yb)); end; procedure shoot; var i:byte; l,r:real; begin for i:=1 to n do if cross(a,b,u,v,x[i],y[i])*cross(a,b,u,v,x[i+1],y[i+1])<=0 then begin l:=dist(a,b,u,v); if l<zero then begin inc(ans);exit;end; if d<l then exit; r:=abs(cross(a,b,x[i],y[i],x[i+1],y[i+1]))/dist(x[i],y[i],x[i+1],y[i+1]); if sqrt(d*d-l*l)/l*r>h then inc(ans); exit; end; end; begin read(n,h); for i:=1 to n do read(x[i],y[i]); x[n+1]:=x[1];y[n+1]:=y[1]; read(d,a,b,k); for i:=1 to k do begin readln(u,v); shoot; end; writeln(ans); end. Re: Why WA #3? It seems so simple. Послано TestT 22 фев 2005 07:38 if n==3 then ans:=ans-1; Re: Why WA #3? It seems so simple. program ural1317; const maxn=10; zero=1e-6; var x,y:array[1..maxn+1]of real; n,k,i,ans:longint; h,d,a,b,u,v:real; function cross(xa,ya,xb,yb,xc,yc:real):real; var x1,y1,x2,y2:real; begin x1:=xb-xa;y1:=yb-ya; x2:=xc-xa;y2:=yc-ya; cross:=x1*y2-x2*y1; end; function dist(xa,ya,xb,yb:real):real; begin dist:=sqrt(sqr(xa-xb)+sqr(ya-yb)); end; procedure shoot; var i:byte; l,r:real; begin for i:=1 to n do if cross(a,b,u,v,x[i],y[i])*cross(a,b,u,v,x[i+1],y[i+1])<=0 then begin l:=dist(a,b,u,v); if l<zero then begin inc(ans);exit;end; if d<l then exit; r:=abs(cross(a,b,x[i],y[i],x[i+1],y[i+1]))/dist(x[i],y[i],x[i+1],y[i+1]); if sqrt(d*d-l*l)/l*r>h then inc(ans); exit; end; end; begin read(n,h); for i:=1 to n do read(x[i],y[i]); x[n+1]:=x[1];y[n+1]:=y[1]; read(d,a,b,k); for i:=1 to k do begin readln(u,v); shoot; end; writeln(ans); end. Your algo to find intersection point is wrong. Use algo to find intersection point of 2 lines with modifications. |